exe and data folder are in the root of the zip. This step will package your game by zipping up the data directory and game executable (shown below), creating a.
In Build Settings, select Package build for uploading. Once you are satisfied with your testing, prepare your game for upload to Facebook Hosting. For any extra assets, you will need to handle the hosting and downloading in your game.įor more information on Facebook Hosting, you may take a look at the documentation. Hosting your game on Facebook Hosting requirementsįacebook offers free hosting for games up to 5 GB per. Type the App Name in the search bar of Gameroom to find your app: Configure this in the Roles section of the App Dashboard. Make sure that you do not see the following message in your hosting card:Īfter approval, your game should be visible to all admins and developers of your app.
zip for the first time, you will need to submit it for App Review. %LOCALAPPDATA%\Facebook\Games\FacebookGameroom.exe fbgames://launch_local/'' You may also launch your game locally via the following command: This will launch your game locally in Facebook Gameroom.Ĭlick on your profile icon at the top right corner of the screen. Select the Facebook platform and click Build And Run. To test whether the game integrates correctly with the SDK, you need to install the Facebook Gameroom client from Via Build and Run A Windows machine is required to fully test the game.